Ride Chains
Vortimer-SDD ride chain (Gold Paladins) Photo owned by James Gabriel C. Garrido. This Photo is not to be used elsewhere without the owner's permission. |
Grade line-ups of a deck is a
very crucial aspect in playing Vanguard.
Higher grade units are brought in lesser number compared to
lower grade units in order to prevent being unable to ride to the next grade
(or what is informally called as being “grade
screwed” or “grade locked”).
However, in set 3 (BT03-Demonic Lord Invasion) a new mechanic known as Ride
chain was introduced – wherein Tsukuyomi
(OTT) and Gallahad (Royal Paladins) acted as the pioneer ride chains. Later sets then integrated the said mechanic
and transformed the build of already existing clans.
Basically a Ride chain is series
of evolutionary grade line-up which is meant to be ridden on top of the former
(grade). This type of riding provides accessibility to the next grade unit of
the current vanguard on the field. Essentially speaking, they secure grade-ride
assurance, making sure that the player doesn’t miss a ride and prevent being
grade screwed. When the grade 0 is in the soul, the grade 1’s attack is 8000.
When the grade 1 is in the soul, the grade 2 becomes 10000. And when the grade
2 is in soul, the grade3 becomes 11000.
As of today (September 2013),
there are currently four (4) types of Ride chains: the first, being Tsukoyomi
and Gallahad in set 3; the second, the being Blasters (Shadow Paladin), Blaus
(Nova Grappler), Amber Dragon (Kagero), Enigman (Dimensional Police), and Giraffa (Megacolony); the third (introduced first in EB02), Riviere (Bermuda
Triangle), Vortimer-SDD (Gold Paladin), Magatsu (Murakumo), Ergodiel (Angel
Feather),etc; and last, the current ride chains of japan which are Artemis
(Genesis), Ripple-Genovious (Aqua Force), and Schwarzschild (Link Joker).
The first type of ride chain
consisted of checking the top five (5) cards of the deck for the next unit in
the chain and if it is there, it is superior ridden. Additionally, they lose
2000 power if not all of the parts of the ride chain is found in the soul. This
-2000 was such a pain for it isn’t really guaranteed that much of getting the
next unit for the chain.
The second type was released in set 4 and consisted of
having to draw the grade 1 unit in the chain and riding it on top of the grade
0 to search for the grade 2 unit of the chain. The grade 1 (when placed in Rear
guard) can then search for the grade 3 of the chain by simply discarding a
grade 3 from the hand. This offered a
more secure ride opportunity for players albeit was still inconsistent in the
sense that the player relied to much on the grade 1 ride.
The third type (and the more famous type of ride chain
amongst current ride chains i.m.o), which was released first in EB02 has the grade 0 search for either the grade
3 or grade 2 unit of the chain (by checking the top 7 cards of the deck) when
the grade 1 unit is ridden on top of it. Despite the increase in the number of
cards checked on top, this was still too hard pull off for the player had to
have the grade 1 and either the grade 2 or grade 3 unit of the chain in his/her
hand, so that the player will just only be looking for the third and last piece
of the ride chain when the seven (7) top cards are checked. This was the
fastest build though.
The last type of ride chain is
more or less similar to the third type (which was introduced in set 10). What it differs in, is that when you
miss to ride your grade 2 (or when you ride a grade 2 unit other than that of
your chain), you have the chance to check again the top seven (7) cards of your
deck and if the grade 2 unit of the chain is there, superior ride it. This was
the most aggressive type of ride chain to have ever existed. This ensured the
players that their grade 3 vanguards would be 11k.
The problem with ride chains
though is that you will (more or less) rely on this skill. This then becomes a
major weakness to you and it becomes your only way to win games. That when you
don’t successfully accomplish your ride chain, your vanguard becomes a sitting
duck. On a personal preference, I would highly advise no to go with this. Non-ride
chain decks are more versatile and more flexible in nature, not a one-trick
pony like most ride chain decks are.
-kamiprince39-
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