Friday, September 13, 2013

A.V.D.: The Drive Quartets (Bermuda Triangle)

Advanced Vanguard Discussion - Bermuda Triangle: The Drive Quartets

Photo owned by Cardfight!! Vanguard Bushiroad. All rights belong to their respective owners. No copyright infringement intended.
The release of EB02 Banquet of Divas gave way for the debut of the Bermuda Triangle clan. It introduced the Riviere ride chain for the clan and several other Bermuda triangle cards. The clan then later received more support when EB06 – Dazzling Divas was released (just last July 26, 2013), including their Breakride support PRISM Image Vert , making them the very first clan to introduce the Breakride mechanic in the English format. But set aside all the general discussion of the deck, and let’s discuss about a perk (as how I like to call it) of the clan that isn’t really utilized that much by most players: The Drive Quartets

“The Drive Quartets” is a sub-archetype of the Bermuda Triangle clan. Unlike most sub-archetypes though, they are not normal units.  Instead, they are a of group triggers of their clan whom each has a similar skill to other. What each of them basically does is that each of them gains +3000 power when a specific drive quartet unit is present as your Rear guard.




Shuplu gains +3000 power if Bubblin is in Rear guard; 


















Flows gets the +3000 if Shuplu is present in the Rear guard













Bubblin gets +3000 power if one of your Rear guards is Ressac














Ressac gains +3000 if Flows is one of your Rear guards.











 It’s just cyclic in shape. Its presumable then that if all four (4) of them are present in your Rear guard circles, then each of them is a 7k unit.

So what is the essence of this? We’ll thats because of the fact that they ARE triggers. Remember that after triggers have been used from drive checks, they just become your guards in hand. They prove not that much of use anymore, even their 5k boost is not that good. Also, there are those times which you just keep on drawing triggers, and you just have no other units to call for your offense because their 5000 power is just that good enough.

But, with these ladies though, you are able to get a +1 from your predicament. Instead of them just being guards in your hand, you can now use them as alternative boosters or as offensive units.  Albeit 7000 as an attack is not really that good, its the idea of them being flexible that gives them their quiddity. They can both be used as guards, and at the same time be reserved units for later game-pushes.

What‘s more to this is that they are the ONLY ones (clan) that have this kind of perk. No other clan has this. A unique mechanic that could later be harnessed and be utilized further in the future of the game. 


-kamiprince39-

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.