Advanced Vanguard Discussion - Bermuda Triangle: The Drive Quartets
Photo owned by Cardfight!! Vanguard Bushiroad. All rights belong to their respective owners. No copyright infringement intended. |
The release of EB02 Banquet of Divas gave way for the debut of the Bermuda Triangle clan. It introduced the Riviere
ride chain for the clan and several other Bermuda triangle cards. The clan then
later received more support when EB06 – Dazzling Divas was released (just last July
26, 2013), including their Breakride support PRISM Image Vert , making them the
very first clan to introduce the Breakride mechanic in the English format. But
set aside all the general discussion of the deck, and let’s discuss about a perk (as how I like to call it) of the
clan that isn’t really utilized that much by most players: The Drive Quartets
“The Drive Quartets” is a
sub-archetype of the Bermuda Triangle clan. Unlike most sub-archetypes though,
they are not normal units. Instead, they
are a of group triggers of their clan whom each has a similar skill to other.
What each of them basically does is that each of them gains +3000 power when a
specific drive quartet unit is present as your Rear guard.
Flows gets the +3000 if Shuplu is present in the Rear guard
Bubblin gets +3000 power if one of your Rear guards is Ressac
Ressac gains +3000 if Flows is one of your Rear guards.
It’s just cyclic in shape. Its presumable then that if all four (4) of them are present in your Rear guard circles, then each of them is a 7k unit.
So what is the essence of this?
We’ll thats because of the fact that they ARE triggers. Remember that after
triggers have been used from drive checks, they just become your guards in
hand. They prove not that much of use anymore, even their 5k boost is not that
good. Also, there are those times which you just keep on drawing triggers, and
you just have no other units to call for your offense because their 5000 power
is just that good enough.
But, with these ladies though,
you are able to get a +1 from your predicament. Instead of them just being
guards in your hand, you can now use them as alternative boosters or as offensive
units. Albeit 7000 as an attack is not
really that good, its the idea of them being flexible that gives them their quiddity.
They can both be used as guards, and at the same time be reserved units for
later game-pushes.
What‘s more to this is that they
are the ONLY ones (clan) that have this kind of perk. No other clan has this. A
unique mechanic that could later be harnessed and be utilized further in the
future of the game.
-kamiprince39-
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.