Tuesday, August 20, 2013

Vanguard 101: Limit Break

Whenever you are already down to five damage, it seems that hope is already lost and that there’s only a very thin chance of you turning the tide of the game and eventually winning it.  This is a predicament that any player would never want to be in. Fortunately, there came the mechanic of Limit Break. 

Photo owned by James Gabriel C. Garrido. This Photo is not to be used or be posted elsewhere without the owner's permission.
What is “Limit Break”?

The mechanic of Limit Break was first introduced when TD05 (Slash of Silver Wolf) and TD06 (Resonance of ThunderDragon) were released, together with BT06 Breaker of Limits. The two trial decks, which consisted of (and the debut of) the Gold Paladin clan (TD05) and the Narukami clan (TD06), were the very first clans to ever have the Limit Break mechanic and too, were the very first ones to use it in competitive play. Later sets then followed and gave Limit Break units to already existing clans and further expanded the meta of the game.

Limit Break is a mechanic of the game that enables a player to fully utilize the damage predicament of a player. It is a strong and dangerous ability which turns “good” vanguard units into devastating and destructive forces. What it does is that when a player is at four damage, an ability or skill becomes active. Usually these Limit Break skills are very broken or overpowered. Because of which, Limit Break grants the player a chance of still winning a game despite of the near loss situation that that player is maybe in. Cards like Blonde Ezel or Dragonic Kaiser Vermillion are such examples of units that are very dangerous when at Limit Break.

Of course there’s also a downside to this. Some units such as Spectral Duke Dragon are only strong and dangerous when their Limit Break is active. Otherwise, they are just vanguard units that remain there activating no skill whatsoever until only the player is at four damage. Waiting to be damaged doesn’t really sound as rational as it should be, knowing that you have to win as fast as you can and grab every opportunity that you are able to, to break your opponent badly.

But majority of these units (which have Limit Break) are in overall effective and dangerous. These cards can guarantee victory provided that they are also used properly and at their full potential. Limit Break has proven to be one of the factors that could affect how a deck totally works, and in a bigger view, how players win by them. So break past your limits and surpass thy boundary!



-kamiprince39-

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