Greetings fellow card fighters. Today we will be discussing
about a type of card which is essential in playing better at this game. We will
be discussing all about PERFECT GUARDS.
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Photo owned by James Gabriel C. Garrido. This photo is not allowed to be used or be posted elsewhere without the owner's permission.
So what are Perfect Guards
basically? Well, Perfect Guards or PG’s (as their title implies,) provide “PERFECT”
or absolute DEFENSE or SHIELD. They are indicated by the Zero (0) numeral value
on their shield icon (and are now distinctively distinguished by the gold
shield which started post set 8 until the current sets) and all are RR in
rarity. All Perfect guards so far are Grade 1 normal units with their normal
boost ability and have 6000 base attack power. All PG’s also have the same cost
(discard 1 card from your hand with the same clan as this unit) and only up
four (4) copies of cards which have “sentinel” ability can only be brought in a
deck.
(FUN FACT: “Perfect Guards” aren't officially called as it is by Bushiroad.
They are formally known by the company to be “Sentinels” (the name of their
ability indicated on their skill). In the animated series, they are called “Null
Guards”. The former was only coined by players yet is now formally recognized
in the Japanese animated series as the universal title (maybe due to its already
tolerant popularity).
So what is the essence of these
cards?
Well let us explain. When you
guard against an opponent’s attack, it takes up so much units in your hand to
be used as guards just to ensure that your opponent’s attack doesn't hit. Each
turn you are losing more and more cards, while you only get to draw 2-3 cards
per turn with your normal draws and drive check. This causes hand-card
disadvantage and hand-card disadvantage is a huge factor in the game which can
bring you to your own demise. Even with having abundant hand cards, players
still need to play conservatively.
With Perfect Guards though,
instead of losing 3-4 cards in guarding against an attack, you only lose 2
cards: the Perfect Guard itself and the card discarded for its cost. And what’s
best about it is that it IS assured that the attack will not hit, unlike normal
guarding which wastes so much and yet there’s still a chance for the attack to
pass through if the attacking vanguard hits triggers and surpasses the total
shield of the opponent. PG’s then offer two advantage points: 1.) Ensured
protection, and 2.) Conserved hand-card advantage.
Perfect Guards, albeit useful and
efficient, also impose a disadvantage factor to the player running it in
his/her deck.
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Photo owned by Cardfight!! Vanguard Bushiroad (via ideal808.com). All rights belong to their respective owners. No copyright infringement intended.
In some decks, such as that of
Blade Wing Reijys (Dark Irregulars) whose primary focus is to soul charge units
to bulk up the soul and win games with their skills which are heavily based on
soul quantity, PG’s provide only obstruction in the strategy of the deck. These
builds carry only (if not all, then maybe most) cards which help in bulking up
the soul to finish games quickly. PG’s which only provide absolute protection
and have no assistance whatsoever in soul-feeding, will only slow down the pace
of these decks and thus could even cause the loss for the player. This is the
reason that some decks only bring 3 copies or none at all.
Also, if Perfect Guards are
bought singly or online, these cards cost so much! These cards are very darn
expensive due to their scarcity and very-hard to find nature in packs. This
results in the inaccessibility of a player to it which is negatively appreciated.
Still, Perfect Guards are
considered to be one of the very essential cards in playing the game. Despite
their big price tags, they still provide convenience and efficiency especially
during late games and there are only a small number of cards left to be played.
Perfect guards are then still recommended.
-kamiprince39-
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